Hair Tool 4.4.0 + Library for Blender is a robust and feature-rich hair creation addon designed for artists and character designers who need a flexible, non-destructive way to create hair cards inside Blender. Whether you're working on real-time characters, cinematic projects, or stylized visuals, Hair Tool streamlines the entire process from curve-based modeling to UV mapping and baking.
This addon supports Blender 3.3 and above, with version-specific compatibility and updates for Blender 4.1. It offers multiple workflows, including Geometry Nodes-based procedural hair systems, particle hair grooming, curve drawing, and guide mesh methods—giving you full control over your hair creation pipeline.
Hair Tool allows for seamless switching between mesh and curve ribbons, automated UV generation, and realistic hair physics using simple rigging techniques like Jiggle Physics. Artists can easily rig, animate, and texture haircards, aided by the included hair library filled with a variety of preset hairstyles.
Recent updates in version 4.4.0 introduce performance optimizations, bug fixes, and new tools, such as the Haircard to Mesh Loop converter, Viewport Display masks, Random Parent baking, and extended curve deformation controls. The interface is enhanced with icons, a reorganized keymap, and new deformation tools that improve accuracy and control.
Whether you're creating hair for AAA games, stylized characters, or digital humans, Hair Tool 4.4.0 provides professional-grade tools in a Blender-native workflow.
Key Features of Hair Tool 4.4.0 + Library:
Create hair cards using 3D curves, Geometry Nodes, or particle systems
Multiple generation methods: guide mesh, particle grooming, curve drawing
Includes a comprehensive hair library with various styles
Non-destructive editing between curves and mesh ribbons
Procedural strand generation with support for masks and vertex attributes
Automated UV generation with support for tapering, width control, and resampling
Convert between curves, particles, and mesh ribbons seamlessly
Bake hair textures including normal, AO, ID, tangent, and diffuse maps
Integrated support for Jiggle Physics for simple animation
Tools for deforming, stretching, tilting, and adjusting ribbon profiles
Decimate, resample, and transfer UV/weight data from characters to hair
Built-in auto-updater and support for Blender 4.1+
Optimized performance for high-density hair systems
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Published:
Sep 03, 2025 10:04 AM
Version:
v4.4.0
Category:
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