Aescripts Limber v1.7.5 (Win, Mac) - Efficient 2D Character Rigging for After Effects
Aescripts Limber v1.7.5 is an essential After Effects plugin that revolutionizes 2D character animation. Designed for both Windows and Mac, Limber simplifies the process of rigging and animating vector artwork, enabling users to create dynamic and expressive character animations with ease. This advanced plugin leverages vector IK (Inverse Kinematics) to streamline the rigging process, making it an invaluable tool for animators and motion graphic designers.
Why Choose Aescripts Limber?
Limber stands out as a powerful solution for animating 2D characters by converting artwork into fully rigged limbs with just a few clicks. This plugin supports almost any form layer, allowing for rapid setup and efficient character animation. Limber's intuitive design and robust feature set ensure that animators can focus more on creativity and less on technical complexities.
Key Features of Aescripts Limber v1.7.5:
Vector IK for Efficient Rigging: Quickly rig your artwork into limbs using vector IK. Limber simplifies the animation of 2D characters by automating limb creation and movement, making it easier to produce fluid and realistic animations.
Scalable and Customizable Limbs: Create limbs that are highly scalable and customizable. Adjust the appearance of your limbs, stretch or shrink them as needed, and replicate designs with ease. Limber supports various types of limbs, including tapered and bone-based, allowing for versatile animation styles.
Advanced Control Options: Enjoy comprehensive control over your animations with FK (Forward Kinematics) and IK (Inverse Kinematics) pairing buttons. Limber's controls include automatic rotation for feet and hands, anti-pop features for smooth transitions, and the ability to blend between different animation states.
Intuitive Rigging Process: Rigging with Limber is straightforward. Create new limbs, control their appearance, and duplicate or copy features across multiple limbs. The plugin's Limb Library provides a continually updated selection of innovative limb designs and functionalities.
Custom Shapes and Masks: Use built-in polygon contour generators or import custom shapes from Adobe Illustrator. Rig your artwork efficiently by adapting vector layers and applying them to your character rigs.
Enhanced Performance and Usability: Limber v1.7.5 introduces several improvements, including better FK-IK controls, additional selection options, and support for After Effects' 3D space. The updated Limb Library and user guide further enhance the plugin's functionality and ease of use.
New Changes in v1.7.5:
How Does Limber Work?
Limber allows users to create two types of limbs—bones and tapered shapes. Bones are path-based and revolve around joints, while tapered shapes feature variable thickness and color gradients. To start, select the limb type, configure its properties, and use the control layers to animate the rig. The process involves a few simple steps: drawing paths, setting up layers, and adjusting controls to achieve the desired animation.
Using Custom Designs:
To integrate your artwork with Limber, ensure it is in a single vector layer per limb segment. Design in Adobe Illustrator, simplify layers, and use the "Create Shapes from Vector Layer" command. Rig your art by selecting layers and clicking "Rig & Pose," which copies the vector design into the Limber setup, making the animation process efficient and streamlined.
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