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Blender - Stamp It! 1.2.1 - No Shrinkwrap & Extra Geometry for Blender 4.2

Blender - Stamp It! 1.2.1 - No Shrinkwrap & Extra Geometry for Blender 4.2
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Name: Blender - Stamp It! 1.2.1 - No Shrinkwrap & Extra Geometry for Blender 4.2
Scanned: Jun 13, 2025 03:58 AM
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Blender Stamp It! 1.2.1 is an essential add-on for Blender 4.2 that enhances the workflow of 3D artists by simplifying the application of decals and PNG images to 3D models. Unlike traditional methods that add unnecessary geometry, Stamp It! uses a unique "controller empty technique" that avoids extra vertices, keeping your models clean and efficient.

Compatible with both Cycles and Eevee render engines, this add-on offers a range of powerful features, such as the ability to stamp images and PBR materials directly onto your models. It also includes an opacity slider for easy adjustments, as well as auto-resizing functionality to ensure your images fit perfectly. The organized node groups within the material editor make it easier to manage and tweak your materials for quick, efficient changes.

One of the standout features of Stamp It! is its ability to eliminate the need for a shrinkwrap modifier. By utilizing material coordinates for image overlay, this method provides greater flexibility when positioning and scaling your decals. Additionally, Stamp It! supports layering images within Blender’s material editor, which allows for quick modifications and fine-tuning of your texture painting.

A particularly unique feature of Stamp It! is the alpha cutout capability. This function enables users to create cutout effects on their models, similar to how booleans work with images, allowing for more intricate and detailed designs. Whether you are a beginner or an experienced artist, Stamp It! offers a faster, more efficient approach to adding texture and detail to your 3D models, improving both the speed and flexibility of your design process.

Overall, Blender Stamp It! 1.2.1 is a must-have tool for artists looking to streamline their workflow, create more dynamic textures, and maintain a clean geometry structure while working with decals, PNGs, and PBR materials.

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