ACT Game Asset Creation Toolkit is a detailed toolset for Blender users aimed at expediting the process of game asset creation and export. ACT makes the user’s life easier by automating complex tasks like material processing, object renaming, geometry, and UV mapping. These all are ideal for 3D artists and game developers alike as everyone can achieve their goals while saving time and effort. It also allows batch exporting in FBX and GLTF formats which is ideal for game engines such as unity, unreal engine, and Godot.
Key Features of ACT Game Asset Creation Toolkit:
Origin Tools
ACT Origin Tools gives users the ability to manipulate the origins of objects allowing them to be aligned to the middle, maximum, minimum, and 3D cursor positions. These alignments provide better alignment on the axes resulting in better precision during development.
Renaming Tools
ACT can empower users to automate the renaming process of objects and bones by adding and removing LOD labels and suffixes due to its in-built LOD ( Level Of Detail) modifiers. ACT also facilitates object numbering based on the axis and Outliner order enabling better asset management.
UV Tools
ACT automates light map UV renaming and index management, easing the burden of multiple complex stages involved in atlas packing. Smart UV projection methods for batch processing expand the scope of UV management.
Export Tools
With ACT, users may batch export objects to a single FBX or GLTF file for use in Godot, Unreal Engine or Unity. All objects can be added to a single export file, or they can be separated into folders for improved asset management.
Material/Texture Tools
Quickly manage materials and textures with ACT by removing unused assets and creating custom color palettes. In low poly art and cartoon styles, it is especially useful for painting features on materials and selecting random colors for diversity.
Additional Tools
With ACT, the advanced geometric operations such as dissolving checker loops, edge collapses, and different methods of modeling bones in empty objects for easier rigging and animation in armature edit mode.
Why Use ACT Game Asset Creation Toolkit?
ACT is intended for 3D artists and game developers who want to enhance their productivity in Blender and facilitate asset import to game engines. ACT helps streamline workflow and reduce errors by taking over repetitive tasks like renaming, UV mapping, and materials setup. Consequently, this enables artists to spend more time on what they are passionate about. Its capability of batch exporting assets toys such as Unity, Unreal Engine, and Godot in FBX and GLTF formats makes it even more usable in game development pipelines.
Who Should Use ACT Game Asset Creation Toolkit?
ACT is best suited for game developers, 3D artists and asset creators using Blender that are looking for better workflows for managing and exporting game assets. Whether it is for a big game project, or for a small indie project, ACT makes creation of assets easier, more productive, and better organized.
Advantages of Using ACT in Asset Creation of The Games:
Simplified asset creation and management with user friendly, ingenious tools.
Assets can be exported in formats compatible with Unity, Unreal Engine, and Godot.
Batch mode exports assets which saves time and organizes projects.
Easy to use UV mapping tools, material assign tools, and geometry tools.
Great for designing low-poly or cartoonish looking assets with a unique color palette.
System Requirements:
Blender: Works with Blender 2.8 and above.
The Operating System: Available for Windows, MacOS, and Linux.
Game Engines Supported: Unity, Unreal Engine, and Godot.
File Formats Supported: GLTF, FBX.
Final Words:
The ACT Game Asset Creation Toolkit is an important part of the game development toolkit specific for people using Blender. Its powerful features for renaming assets, geometry operations, UV mapping, material management, and batch exporting along with many more enable game makers to do their work in an efficient way which allows THEM to create great assets for popular game engines like Unity, Unreal Engine, or Godot’s. ACT is perfect for all level of experience using Blender and provides considerable productivity gains for all game projects putting it firmly at the top of all must-have tools.
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Published:
Jan 24, 2025 12:23 PM
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